RCE TAKEOVER
170.23.127.203:25565 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RCE TAKEOVER?
RCE TAKEOVER is holding 0 of its 200 slots at the moment. Averaged over the past week: 0 players.
How does RCE TAKEOVER rank against other Rust servers?
By player hours over the last seven days, RCE TAKEOVER ranks #15,909 worldwide and sits in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on RCE TAKEOVER?
At their busiest, its recent wipes drew 0 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on RCE TAKEOVER?
Too few wipes are on record for RCE TAKEOVER to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 11 days 11 hours.
Server
Is RCE TAKEOVER online, and how reliable is it?
RCE TAKEOVER is online at the moment. Based on reported uptime, the last restart was roughly 9 hours ago. 145 of 168 hours were online in the last 7 full days, 86% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of RCE TAKEOVER: does it run smoothly?
The last 48 hours saw an average of 232 server fps and a low of 141. At its peak it held 44,206 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,757 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does RCE TAKEOVER run?
The Rust version for RCE TAKEOVER is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is RCE TAKEOVER located?
There is no region published for RCE TAKEOVER. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 170.23.127.203:25565.
Lists and tags
Which When Is Wipe lists include RCE TAKEOVER? And filters?
Best modded Rust servers are the When Is Wipe lists that RCE TAKEOVER fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RCE TAKEOVER mean?
These are the tags RCE TAKEOVER publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp200 (Max players): Capacity is 200 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does RCE TAKEOVER enforce? And settings?
RCE TAKEOVER's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does RCE TAKEOVER run?
RCE TAKEOVER runs a procedural map of size 3,000 with seed 2345976, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join RCE TAKEOVER?
Press F1 in Rust and enter client.connect 170.23.127.203:25565 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp200- Max players Capacity is 200 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.