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When Is Wipe

45,351 players on 11,499 servers

Online #15,960

Infinity Loop

170.23.43.51:25619 checked 9m ago

moddedoxide

Players

Now0/2
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.5 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 00:38 UTC 7d ago 1 – running 0
Sat 3 Oct, 12:17 UTC 10d ago 0 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
96/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
94/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
88/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
30/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
9/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
32/700

Quick answers

from the figures on this page

Population

How busy is Infinity Loop?

The current population of Infinity Loop is 0 out of 2 slots. Averaged over the past week: 0 players.

How does Infinity Loop rank against other Rust servers?

For player hours in the last seven days, Infinity Loop holds rank #15,960 and is in the top 71% of all ranked servers.

Wipe times

What does wipe day look like on Infinity Loop?

The busiest points of its recent wipes drew 0 players on average. 1 hours after the latest wipe, the crowd peaks.

What is the wipe schedule on Infinity Loop?

Its rhythm is not yet clear from the wipes of Infinity Loop on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 7 days 9 hours ago the current world was made.

Server details

Is Infinity Loop online, and how reliable is it?

Right now Infinity Loop is up and online. It reports an uptime that puts the last restart at about 19 hours ago. 145 of 168 hours were online in the last 7 full days, 86% uptime. Its first appearance in When Is Wipe data was 13 September 2026.

Performance of Infinity Loop: does it run smoothly?

The last 48 hours saw an average of 203 server fps and a low of 143. The highest entity count was 65,556, including buildings, deployables and everything else. Memory use reached 2,315 MB. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does Infinity Loop run?

The Rust version for Infinity Loop is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is Infinity Loop located?

There is no region published for Infinity Loop. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 170.23.43.51:25619 is its address.

Lists and tags

Which When Is Wipe lists include Infinity Loop? And filters?

These When Is Wipe lists include Infinity Loop: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Infinity Loop mean?

gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags Infinity Loop publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does Infinity Loop enforce? And settings?

The name of Infinity Loop does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.

Which map does Infinity Loop run?

The map on Infinity Loop is procedural, size 3,500, seed 471471404, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.

How to join

How do I join Infinity Loop?

Open Rust, press F1, and type client.connect 170.23.43.51:25619 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Listed under Modded, with plugins or changed settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.