DiggyTown - Solo-Duo-Trio-Quad
172.240.47.243:25619 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is DiggyTown - Solo-Duo-Trio-Quad?
DiggyTown - Solo-Duo-Trio-Quad is holding 0 of its 60 slots at the moment. Looking at the last seven days, the average player count was 0.
How does DiggyTown - Solo-Duo-Trio-Quad rank against other Rust servers?
Over the last seven days, DiggyTown - Solo-Duo-Trio-Quad is #15,922 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on DiggyTown - Solo-Duo-Trio-Quad?
The rhythm of DiggyTown - Solo-Duo-Trio-Quad cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 4 days 1 hours ago the current world was made.
Server
Is DiggyTown - Solo-Duo-Trio-Quad online, and how reliable is it?
Right now DiggyTown - Solo-Duo-Trio-Quad is up and online. It reports an uptime that puts the last restart at about 9 hours ago. In the last 3 full days, it was up for 72 of 72 hours, or 100% of the time. Its first appearance in When Is Wipe data was 10 October 2026.
Performance of DiggyTown - Solo-Duo-Trio-Quad: does it run smoothly?
Over the past 48 hours, it averaged 196 server fps, with a minimum of 126. The highest entity count was 89,156, including buildings, deployables and everything else. It went as high as 2,781 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does DiggyTown - Solo-Duo-Trio-Quad run?
Rust network protocol 2634 and build 167781 on Linux is what DiggyTown - Solo-Duo-Trio-Quad runs. Steam updates your game, so the protocol matches when you join.
Where is DiggyTown - Solo-Duo-Trio-Quad located?
No region is published by DiggyTown - Solo-Duo-Trio-Quad. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 172.240.47.243:25619 is its address.
Tags, lists
Which When Is Wipe lists include DiggyTown - Solo-Duo-Trio-Quad? And filters?
The When Is Wipe lists DiggyTown - Solo-Duo-Trio-Quad fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?
These are the tags DiggyTown - Solo-Duo-Trio-Quad publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp60 (Max players): The server holds 60 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does DiggyTown - Solo-Duo-Trio-Quad enforce? And settings?
DiggyTown - Solo-Duo-Trio-Quad's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Carbon. VAC is on.
Which map does DiggyTown - Solo-Duo-Trio-Quad run?
The map on DiggyTown - Solo-Duo-Trio-Quad is procedural, size 4,000, seed 1515203761, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join DiggyTown - Solo-Duo-Trio-Quad?
Open Rust, press F1, and type client.connect 172.240.47.243:25619 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp60- Max players The server holds 60 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.