DeadlyGaming-Rust
172.240.53.131:2295 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is DeadlyGaming-Rust?
Right now DeadlyGaming-Rust is offline; the last sighting was 28 days 23 hours ago.
How does DeadlyGaming-Rust rank against other Rust servers?
For player hours in the last seven days, DeadlyGaming-Rust holds rank #15,459 and is in the top – of all ranked servers.
Wipe times
What is the wipe schedule on DeadlyGaming-Rust?
Its rhythm is not yet clear from the wipes of DeadlyGaming-Rust on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 33 days 13 hours ago the current world was made.
Server
Is DeadlyGaming-Rust online, and how reliable is it?
Live status for DeadlyGaming-Rust: offline, last seen 28 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Which version of Rust does DeadlyGaming-Rust run?
Rust network protocol 2633 and build 163493 on Linux is what DeadlyGaming-Rust runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is DeadlyGaming-Rust located?
For DeadlyGaming-Rust, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 172.240.53.131:2295 is its address.
Lists and tags
Which When Is Wipe lists include DeadlyGaming-Rust? And filters?
These When Is Wipe lists include DeadlyGaming-Rust: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on DeadlyGaming-Rust mean?
These are the tags DeadlyGaming-Rust publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp150 (Max players): Capacity is 150 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163493 (Build): Build 163493; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does DeadlyGaming-Rust enforce? And settings?
No gather rate appears in DeadlyGaming-Rust's name. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does DeadlyGaming-Rust run?
A procedural map, made by the game, is used by DeadlyGaming-Rust.
How to join
How do I join DeadlyGaming-Rust?
Press F1 in Rust and enter client.connect 172.240.53.131:2295 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp150- Max players Capacity is 150 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163493- Build Build 163493.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.