Rust – Falling Kingdoms
172.240.87.139:25191 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.9 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:55 UTC 6d ago | 2 | – | running | 0 |
| Mon 28 Sep, 17:20 UTC 16d ago | 1 | halved by day 2 | 9.9 days | 0 |
| Wed 16 Sep, 18:09 UTC 28d ago | 3 | halved by day 4 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust – Falling Kingdoms?
Right now Rust – Falling Kingdoms is offline; the last sighting was 40 hours ago. For the last seven days the mean was 0 players; the highest count was 2.
How does Rust – Falling Kingdoms rank against other Rust servers?
Over the last seven days, Rust – Falling Kingdoms is #14,462 for player hours, placing it in the top 65% of ranked servers globally.
Wipe schedule
What does wipe day look like on Rust – Falling Kingdoms?
At their busiest, its recent wipes drew 2 players on average. The crowd reaches its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 3.
What is the wipe schedule on Rust – Falling Kingdoms?
There is no next wipe to predict for Rust – Falling Kingdoms because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 6 days 9 hours ago the current world was made.
Server
Is Rust – Falling Kingdoms online, and how reliable is it?
Live status for Rust – Falling Kingdoms: offline, last seen 40 hours ago. The uptime it reports indicates a restart about 30 hours ago. 109 of 168 hours were online in the last 7 full days, 65% uptime. The earliest record When Is Wipe has is 14 September 2026.
Performance of Rust – Falling Kingdoms: does it run smoothly?
The last 48 hours saw an average of 73 server fps and a low of 1. At its peak it held 77,941 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 1,884 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Rust – Falling Kingdoms run?
Rust network protocol 2634 and build 167398 on Linux is what Rust – Falling Kingdoms runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust – Falling Kingdoms located?
For Rust – Falling Kingdoms, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 172.240.87.139:25191.
Tags, lists
Which When Is Wipe lists include Rust – Falling Kingdoms? And filters?
The When Is Wipe lists Rust – Falling Kingdoms fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust – Falling Kingdoms mean?
The game's server browser reads the tags Rust – Falling Kingdoms publishes: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Rust – Falling Kingdoms enforce? And settings?
Rust – Falling Kingdoms's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does Rust – Falling Kingdoms run?
Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How do I join Rust – Falling Kingdoms?
Press F1 in Rust and enter client.connect 172.240.87.139:25191 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Slot count: 40.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.