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When Is Wipe

33,597 players on 11,461 servers

Online #8,258

Hex Dev

172.93.160.200:28015 checked 10m ago

moddedoxide

Players

Now0/40
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Mon 12 Oct, 13:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152006:0015:0000:0010:0019:0004:00Wiped Mon 12 Oct, 13:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
14%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
67%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:02 UTC 1d ago – – running 1
Sun 11 Oct, 18:44 UTC 2d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC 11d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC 14d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC 15d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC 17d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC 25d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC 26d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
31/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
36/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
90/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
10/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
17/700

Quick answers

from the figures on this page

Population

How busy is Hex Dev?

The current population of Hex Dev is 0 out of 40 slots. A seven-day average of 0 players, with a peak of 1. In the last 48 hours, 14:00 UTC drew the highest average: 1 players.

How does Hex Dev rank against other Rust servers?

For player hours in the last seven days, Hex Dev holds rank #8,258 and is in the top 37% of all ranked servers.

Wipe schedule

What does wipe day look like on Hex Dev?

The busiest points of its recent wipes drew 2 players on average. 7 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 67% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.

What is the wipe schedule on Hex Dev?

There is no next wipe to predict for Hex Dev because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 40 hours ago the current world was made.

Server details

Is Hex Dev online, and how reliable is it?

Hex Dev is online at the moment. It reports an uptime that puts the last restart at about 5 hours ago. 66 of 168 hours were online in the last 7 full days, 39% uptime. The earliest record When Is Wipe has is 13 September 2026.

Performance of Hex Dev: does it run smoothly?

In the last 48 hours, average server fps was 19, and it never dropped below 5. Buildings, deployables and other world objects pushed the entity count as high as 141,178. It went as high as 4,924 MB of memory. What players experience as lag comes from low fps and a rising entity count.

Which version of Rust does Hex Dev run?

The Rust version for Hex Dev is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is Hex Dev located?

There is no region published for Hex Dev. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 172.93.160.200:28015 is its address.

Lists and tags

Which When Is Wipe lists include Hex Dev? And filters?

Best modded Rust servers are the When Is Wipe lists that Hex Dev fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Hex Dev mean?

These are the tags Hex Dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does Hex Dev enforce? And settings?

No gather rate appears in Hex Dev's name. With the default limit, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does Hex Dev run?

The map on Hex Dev is procedural, size 5,250, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Fallout Vault 117 Map.

Join

How do I join Hex Dev?

Open Rust, press F1, and type client.connect 172.93.160.200:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Plugins or modified settings put this server in the Modded section.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.