HyperNode | Rust Development Server
172.96.160.200:7700 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC 8d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC 23d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is HyperNode | Rust Development Server?
Currently HyperNode | Rust Development Server is offline, having last been seen 6 days 14 hours ago. Averaged over the past week: 0 players.
How does HyperNode | Rust Development Server rank against other Rust servers?
For player hours in the last seven days, HyperNode | Rust Development Server holds rank #15,961 and is in the top 71% of all ranked servers.
Wipe times
What does wipe day look like on HyperNode | Rust Development Server?
At their busiest, its recent wipes drew 0 players on average. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on HyperNode | Rust Development Server?
Its rhythm is not yet clear from the wipes of HyperNode | Rust Development Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 8 days 13 hours ago the current world was made.
Server
Is HyperNode | Rust Development Server online, and how reliable is it?
Right now HyperNode | Rust Development Server is offline, with the most recent sighting 6 days 14 hours ago. In the last 7 full days, it was up for 15 of 168 hours, or 9% of the time. When Is Wipe has tracked it since 13 September 2026.
Which version of Rust does HyperNode | Rust Development Server run?
The Rust version for HyperNode | Rust Development Server is network protocol 2634 and build 166652, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is HyperNode | Rust Development Server located?
There is no region published for HyperNode | Rust Development Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 172.96.160.200:7700 is its address.
Lists and tags
Which When Is Wipe lists include HyperNode | Rust Development Server? And filters?
These When Is Wipe lists include HyperNode | Rust Development Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on HyperNode | Rust Development Server mean?
The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does HyperNode | Rust Development Server enforce? And settings?
No gather rate appears in HyperNode | Rust Development Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does HyperNode | Rust Development Server run?
A procedural map, size 3,500 with seed 123456789, is used by HyperNode | Rust Development Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join HyperNode | Rust Development Server?
Open Rust, press F1, and type client.connect 172.96.160.200:7700 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://hypernode.gg/.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Slot count: 40.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.