HyperNode | Rust Development Server
172.96.160.200:7730 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is HyperNode | Rust Development Server?
Currently HyperNode | Rust Development Server is offline, having last been seen 8 days 22 hours ago.
How does HyperNode | Rust Development Server rank against other Rust servers?
By player hours over the last seven days, HyperNode | Rust Development Server ranks #15,962 worldwide and sits in the top 71% of all ranked servers.
Wipe times
What does wipe day look like on HyperNode | Rust Development Server?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on HyperNode | Rust Development Server?
The rhythm of HyperNode | Rust Development Server cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 37 days 12 hours is how long the present world has lasted.
Server
Is HyperNode | Rust Development Server online, and how reliable is it?
Right now HyperNode | Rust Development Server is offline, with the most recent sighting 8 days 22 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does HyperNode | Rust Development Server run?
The Rust version for HyperNode | Rust Development Server is network protocol 2633 and build 165217, on Linux. Steam updates your game, so the protocol matches when you join.
Where is HyperNode | Rust Development Server located?
For HyperNode | Rust Development Server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 172.96.160.200:7730.
Tags, lists
Which When Is Wipe lists include HyperNode | Rust Development Server? And filters?
Best modded Rust servers are the When Is Wipe lists that HyperNode | Rust Development Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperNode | Rust Development Server mean?
gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): The server holds 40 players; ts10 (Group limit): 10 is the maximum team size; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags HyperNode | Rust Development Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does HyperNode | Rust Development Server enforce? And settings?
The name of HyperNode | Rust Development Server does not state a gather rate. The maximum group size is 10 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does HyperNode | Rust Development Server run?
A procedural map, size 3,500 with seed 123456789, is used by HyperNode | Rust Development Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join HyperNode | Rust Development Server?
Open Rust, press F1, and type client.connect 172.96.160.200:7730 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://hypernode.gg/ is its site.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players The server holds 40 players.
ts10- Group limit 10 is the maximum team size.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.