Scavenger Isle - Local Dev
174.114.223.30:28025 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTCFW 13d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC 14d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC 16d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC 17d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC 19d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC 27d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Scavenger Isle - Local Dev?
At present Scavenger Isle - Local Dev shows as offline; its last appearance was 9 days ago.
How does Scavenger Isle - Local Dev rank against other Rust servers?
Over the last seven days, Scavenger Isle - Local Dev is #14,945 for player hours, placing it in the top 67% of ranked servers globally.
Wipe schedule
What does wipe day look like on Scavenger Isle - Local Dev?
The busiest points of its recent wipes drew 1 players on average. 21 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
What is the wipe schedule on Scavenger Isle - Local Dev?
No next wipe can be predicted for Scavenger Isle - Local Dev, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 13 days 6 hours.
Server
Is Scavenger Isle - Local Dev online, and how reliable is it?
The server Scavenger Isle - Local Dev is offline as of the latest check; last seen 9 days ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 15 September 2026.
Which version of Rust does Scavenger Isle - Local Dev run?
The Rust version for Scavenger Isle - Local Dev is network protocol 2634 and build 166822, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Scavenger Isle - Local Dev located?
For Scavenger Isle - Local Dev, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 174.114.223.30:28025 is its address.
Lists and tags
Which When Is Wipe lists include Scavenger Isle - Local Dev? And filters?
Best modded Rust servers and Best Rust PvE servers are the When Is Wipe lists that Scavenger Isle - Local Dev fits. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Scavenger Isle - Local Dev mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166822 (Build): Build 166822; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^p (PvE): No player combat here; the world provides the danger; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins are the tags Scavenger Isle - Local Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Scavenger Isle - Local Dev enforce? And settings?
Scavenger Isle - Local Dev's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is pve, no player-versus-player combat. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does Scavenger Isle - Local Dev run?
Scavenger Isle - Local Dev uses a procedural map from the game's generator.
Join
How do I join Scavenger Isle - Local Dev?
Open Rust, press F1, and type client.connect 174.114.223.30:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166822- Build Build 166822.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.