Scavenger Isle - Local Dev
174.115.152.186:28025 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC 2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Scavenger Isle - Local Dev?
Right now Scavenger Isle - Local Dev is offline; the last sighting was 7 hours ago. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 00:00 UTC with an average of 1 players.
How does Scavenger Isle - Local Dev rank against other Rust servers?
By player hours over the last seven days, Scavenger Isle - Local Dev ranks #10,838 worldwide and sits in the top 49% of all ranked servers.
Wipe times
What does wipe day look like on Scavenger Isle - Local Dev?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Scavenger Isle - Local Dev?
The rhythm of Scavenger Isle - Local Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 2 days 19 hours ago the current world was made.
Server
Is Scavenger Isle - Local Dev online, and how reliable is it?
Right now Scavenger Isle - Local Dev is offline, with the most recent sighting 7 hours ago. 28 of 48 hours were online in the last 2 full days, 58% uptime. Its first appearance in When Is Wipe data was 11 October 2026.
Which version of Rust does Scavenger Isle - Local Dev run?
On Scavenger Isle - Local Dev, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Scavenger Isle - Local Dev located?
No region is published by Scavenger Isle - Local Dev. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 174.115.152.186:28025 is its address.
Lists and tags
Which When Is Wipe lists include Scavenger Isle - Local Dev? And filters?
The When Is Wipe lists Scavenger Isle - Local Dev fits are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Scavenger Isle - Local Dev mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^p (PvE): No player combat here; the world provides the danger; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here are the tags Scavenger Isle - Local Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Scavenger Isle - Local Dev enforce? And settings?
Scavenger Isle - Local Dev's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is pve, no player-versus-player combat. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. VAC is on.
Which map does Scavenger Isle - Local Dev run?
The map on Scavenger Isle - Local Dev is procedural, created by the game.
How to join
How do I join Scavenger Isle - Local Dev?
Open Rust, press F1, and type client.connect 174.115.152.186:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.