Deadman's Shore
174.90.53.108:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC 6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Deadman's Shore?
Deadman's Shore is holding 0 of its 150 slots at the moment. Looking at the last seven days, the average player count was 0.
How does Deadman's Shore rank against other Rust servers?
By player hours over the last seven days, Deadman's Shore ranks #15,956 worldwide and sits in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on Deadman's Shore?
The busiest points of its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Deadman's Shore?
Too few wipes are on record for Deadman's Shore to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 6 days 4 hours.
Server details
Is Deadman's Shore online, and how reliable is it?
Right now Deadman's Shore is up and online. Based on reported uptime, the last restart was roughly 6 days 2 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 29 September 2026.
Performance of Deadman's Shore: does it run smoothly?
Over the past 48 hours, it averaged 75 server fps, with a minimum of 39. Buildings, deployables and other world objects pushed the entity count as high as 181,976. The peak memory usage was 9,619 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Deadman's Shore run?
Rust network protocol 2634 and build 167058 on Windows is what Deadman's Shore runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Deadman's Shore located?
There is no region published for Deadman's Shore. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 174.90.53.108:28015.
Tags, lists
Which When Is Wipe lists include Deadman's Shore? And filters?
The When Is Wipe lists Deadman's Shore fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Deadman's Shore mean?
gmrust (Game mode): Standard survival is the game mode; mp150 (Max players): Slot count: 150; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167058 (Build): Build 167058; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins are the tags Deadman's Shore publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Deadman's Shore enforce? And settings?
The name of Deadman's Shore does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does Deadman's Shore run?
A procedural map, size 5,800 with seed 1174934360, is used by Deadman's Shore; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Deadman's Shore?
Press F1 in Rust and enter client.connect 174.90.53.108:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp150- Max players Slot count: 150.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167058- Build Build 167058.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.