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When Is Wipe

69,550 players on 11,681 servers

Offline #16,730

Devblog 260 Local

176.52.78.213:28015 checked 17d ago

moddedoxide

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
59/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
84/245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
91/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
49/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
14/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
55/700

Quick answers

from the figures on this page

Player counts

How busy is Devblog 260 Local?

At present Devblog 260 Local shows as offline; its last appearance was 17 days 6 hours ago.

How does Devblog 260 Local rank against other Rust servers?

For player hours in the last seven days, Devblog 260 Local holds rank #16,730 and is in the top 71% of all ranked servers.

Wipe times

What is the wipe schedule on Devblog 260 Local?

Its rhythm is not yet clear from the wipes of Devblog 260 Local on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 17 days 7 hours ago the current world was made.

Server details

Is Devblog 260 Local online, and how reliable is it?

Live status for Devblog 260 Local: offline, last seen 17 days 6 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 26 September 2026.

Which version of Rust does Devblog 260 Local run?

On Devblog 260 Local, the Rust version is network protocol 2633 and build 165217 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.

Where is Devblog 260 Local located?

There is no region published for Devblog 260 Local. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 176.52.78.213:28015.

Tags, lists

Which When Is Wipe lists include Devblog 260 Local? And filters?

The When Is Wipe lists Devblog 260 Local fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Devblog 260 Local mean?

The game's server browser reads the tags Devblog 260 Local publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does Devblog 260 Local enforce? And settings?

Devblog 260 Local's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does Devblog 260 Local run?

Devblog 260 Local uses a procedural map from the game's generator.

Join

How do I join Devblog 260 Local?

Press F1 in Rust and enter client.connect 176.52.78.213:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival is the game mode.
mp50
Max players Slot count: 50.
ts8
Group limit The team limit is 8, the game's default.
v2633
Protocol Your game version has to be on protocol 2633 to connect.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Plugins or modified settings put this server in the Modded section.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.