Offline Multiplayer Simulation
185.146.53.122:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC 22d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:45 UTC 23d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC 25d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Offline Multiplayer Simulation?
At present Offline Multiplayer Simulation shows as offline; its last appearance was 21 days 23 hours ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
For player hours in the last seven days, Offline Multiplayer Simulation holds rank #15,460 and is in the top 67% of all ranked servers.
Wipe schedule
What does wipe day look like on Offline Multiplayer Simulation?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Offline Multiplayer Simulation?
There is no next wipe to predict for Offline Multiplayer Simulation because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 22 days 3 hours.
Server
Is Offline Multiplayer Simulation online, and how reliable is it?
Right now Offline Multiplayer Simulation is offline, with the most recent sighting 21 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 19 September 2026.
Which version of Rust does Offline Multiplayer Simulation run?
The Rust version for Offline Multiplayer Simulation is network protocol 2633 and build 165217, on Windows. Steam updates your game, so the protocol matches when you join.
Where is Offline Multiplayer Simulation located?
No region is published by Offline Multiplayer Simulation. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.146.53.122:28015.
Tags, lists
Which When Is Wipe lists include Offline Multiplayer Simulation? And filters?
These When Is Wipe lists include Offline Multiplayer Simulation: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Offline Multiplayer Simulation mean?
These are the tags Offline Multiplayer Simulation publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Offline Multiplayer Simulation enforce? And settings?
No gather rate appears in Offline Multiplayer Simulation's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does Offline Multiplayer Simulation run?
Offline Multiplayer Simulation uses a procedural map from the game's generator.
How to join
How do I join Offline Multiplayer Simulation?
Open Rust, press F1, and type client.connect 185.146.53.122:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Slot count: 10.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build Build 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.