Devblog 301 LAN
185.16.213.70:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Devblog 301 LAN?
At present Devblog 301 LAN shows as offline; its last appearance was 16 days 19 hours ago.
How does Devblog 301 LAN rank against other Rust servers?
For player hours in the last seven days, Devblog 301 LAN holds rank #16,957 and is in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Devblog 301 LAN?
Too few wipes are on record for Devblog 301 LAN to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 21 days 8 hours ago the current world was made.
Server details
Is Devblog 301 LAN online, and how reliable is it?
The server Devblog 301 LAN is offline as of the latest check; last seen 16 days 19 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 27 September 2026.
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Devblog 301 LAN located?
There is no region published for Devblog 301 LAN, and its region code is us4. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.16.213.70:28015.
Tags, lists
Which When Is Wipe lists include Devblog 301 LAN? And filters?
The When Is Wipe lists Devblog 301 LAN fits are: Community Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
These are the tags Devblog 301 LAN publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2602 (Protocol): Your game version has to be on protocol 2602 to connect; cs132924 (Build): Build 132924; ptrak (Networking): This server uses RakNet, the game's usual network layer; $rus4 (Region code): Region code us4 is set for this server; ^p (PvE): Player versus environment: the world is the threat, not other players. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Devblog 301 LAN enforce? And settings?
The name of Devblog 301 LAN does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, off.
Which map does Devblog 301 LAN run?
The map on Devblog 301 LAN is procedural, created by the game.
How to join
How do I join Devblog 301 LAN?
Press F1 in Rust and enter client.connect 185.16.213.70:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players Slot count: 20.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2602- Protocol Your game version has to be on protocol 2602 to connect.
cs132924- Build Build 132924.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$rus4- Region code Region code us4 is set for this server.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.