ShockRust | Fight
185.207.214.212:35200 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is ShockRust | Fight?
1 of 50 slots on ShockRust | Fight are filled right now. A seven-day average of 13 players, with a peak of 76. In the last 48 hours, 14:00 UTC drew the highest average: 31 players.
How does ShockRust | Fight rank against other Rust servers?
Over the last seven days, ShockRust | Fight is #959 for player hours, placing it in the top 4% of ranked servers globally.
Wipe schedule
What is the wipe schedule on ShockRust | Fight?
Too few wipes are on record for ShockRust | Fight to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 104 days 4 hours.
Server details
Is ShockRust | Fight online, and how reliable is it?
ShockRust | Fight is online at the moment. It reports an uptime that puts the last restart at about 1 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of ShockRust | Fight: does it run smoothly?
The last 48 hours saw an average of 139 server fps and a low of 131. At its peak it held 4,620 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 1,106 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does ShockRust | Fight run?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Fight runs. Steam updates your game, so the protocol matches when you join.
Where is ShockRust | Fight located?
There is no region published for ShockRust | Fight. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 185.207.214.212:35200 is its address.
Lists and tags
Which When Is Wipe lists include ShockRust | Fight? And filters?
The When Is Wipe lists ShockRust | Fight fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.
What do the server tags on ShockRust | Fight mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; v2556 (Protocol): Protocol 2556: to join, your game must match this version; cs104046 (Build): The game build is 104046; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags ShockRust | Fight publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does ShockRust | Fight enforce? And settings?
No gather rate appears in ShockRust | Fight's name. The group limit is not published. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does ShockRust | Fight run?
ShockRust | Fight runs a procedural map of size 1,500 with seed 1337, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
How to join
How do I join ShockRust | Fight?
Open Rust, press F1, and type client.connect 185.207.214.212:35200 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
v2556- Protocol Protocol 2556: to join, your game must match this version.
cs104046- Build The game build is 104046.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.