Boat wars Gamemode | Deep Sea Training | Testing
185.218.195.135:20184 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Boat wars Gamemode | Deep Sea Training | Testing?
0 of 40 slots on Boat wars Gamemode | Deep Sea Training | Testing are filled right now. The past week gives an average of 0 players.
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
By player hours over the last seven days, Boat wars Gamemode | Deep Sea Training | Testing ranks #15,912 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
Too few wipes are on record for Boat wars Gamemode | Deep Sea Training | Testing to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 32 hours.
Server details
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
Boat wars Gamemode | Deep Sea Training | Testing is online at the moment. The uptime it reports indicates a restart about 31 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 21 September 2026.
Performance of Boat wars Gamemode | Deep Sea Training | Testing: does it run smoothly?
The last 48 hours saw an average of 91 server fps and a low of 63. At its peak it held 47,487 entities, which covers buildings, deployables and all other objects in the world. It went as high as 4,531 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?
Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 185.218.195.135:20184.
Lists and tags
Which When Is Wipe lists include Boat wars Gamemode | Deep Sea Training | Testing? And filters?
Best modded Rust servers are the When Is Wipe lists that Boat wars Gamemode | Deep Sea Training | Testing fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Boat wars Gamemode | Deep Sea Training | Testing enforce? And settings?
No gather rate appears in Boat wars Gamemode | Deep Sea Training | Testing's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. VAC is on.
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
Boat wars Gamemode | Deep Sea Training | Testing runs a procedural map of size 3,000 with seed 1, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Press F1 in Rust and enter client.connect 185.218.195.135:20184 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://rustcator.com.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Capacity is 40 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.