chilling_wave
185.250.36.125:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is chilling_wave?
chilling_wave is holding 0 of its 50 slots at the moment. Looking at the last seven days, the average player count was 0.
How does chilling_wave rank against other Rust servers?
Over the last seven days, chilling_wave is #15,885 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What is the wipe schedule on chilling_wave?
Its rhythm is not yet clear from the wipes of chilling_wave on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 41 days 6 hours is how long the present world has lasted.
Server
Is chilling_wave online, and how reliable is it?
Right now chilling_wave is up and online. The uptime it reports indicates a restart about 3 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of chilling_wave: does it run smoothly?
The last 48 hours saw an average of 61 server fps and a low of 4. The highest entity count was 23,859, including buildings, deployables and everything else. The peak memory usage was 1,044 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does chilling_wave run?
On chilling_wave, the Rust version is network protocol 2633 and build 162929 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is chilling_wave located?
There is no region published for chilling_wave. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 185.250.36.125:28015.
Tags, lists
Which When Is Wipe lists include chilling_wave? And filters?
Best modded Rust servers are the When Is Wipe lists that chilling_wave fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on chilling_wave mean?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings are the tags chilling_wave publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does chilling_wave enforce? And settings?
No gather rate appears in chilling_wave's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does chilling_wave run?
The map on chilling_wave is procedural, size 2,000, seed 78955152, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join chilling_wave?
Press F1 in Rust and enter client.connect 185.250.36.125:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla form.
mp50- Max players Slot count: 50.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs162929- Build This server runs build 162929.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.