We Love Rust | PvE |
192.34.101.99:50000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is We Love Rust | PvE |?
0 of 100 slots on We Love Rust | PvE | are filled right now. Looking at the last seven days, the average player count was 0.
How does We Love Rust | PvE | rank against other Rust servers?
For player hours in the last seven days, We Love Rust | PvE | holds rank #15,955 and is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on We Love Rust | PvE |?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 21 hours after the latest wipe.
What is the wipe schedule on We Love Rust | PvE |?
Too few wipes are on record for We Love Rust | PvE | to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 11 hours is how long the present world has lasted.
Server
Is We Love Rust | PvE | online, and how reliable is it?
Live status for We Love Rust | PvE |: online. The uptime it reports indicates a restart about 10 hours ago. In the last 7 full days, it was up for 145 of 168 hours, or 86% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of We Love Rust | PvE |: does it run smoothly?
Over the past 48 hours, it averaged 220 server fps, with a minimum of 166. The highest entity count was 71,059, including buildings, deployables and everything else. The peak memory usage was 2,528 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does We Love Rust | PvE | run?
The Rust version for We Love Rust | PvE | is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is We Love Rust | PvE | located?
For We Love Rust | PvE |, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 192.34.101.99:50000.
Lists and tags
Which When Is Wipe lists include We Love Rust | PvE |? And filters?
These When Is Wipe lists include We Love Rust | PvE |: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on We Love Rust | PvE | mean?
gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags We Love Rust | PvE | publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does We Love Rust | PvE | enforce? And settings?
We Love Rust | PvE |'s name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does We Love Rust | PvE | run?
A procedural map, size 3,500 with seed 379859120, is used by We Love Rust | PvE |; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join We Love Rust | PvE |?
Press F1 in Rust and enter client.connect 192.34.101.99:50000 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/5WcNFbPA is its site.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Capacity is 100 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.