spooky dookie
193.192.59.60:28100 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTCFW 13d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC 21d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is spooky dookie?
spooky dookie is holding 0 of its 50 slots at the moment. A seven-day average of 0 players, with a peak of 2. The busiest time in the last 48 hours was 13:00 UTC, when the average was 0 players.
How does spooky dookie rank against other Rust servers?
By player hours over the last seven days, spooky dookie ranks #6,070 worldwide and sits in the top 27% of all ranked servers.
Wipe times
What does wipe day look like on spooky dookie?
The busiest points of its recent wipes drew 2 players on average. The crowd reaches its peak 16 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on spooky dookie?
The rhythm of spooky dookie cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 13 days 5 hours.
Server details
Is spooky dookie online, and how reliable is it?
spooky dookie is online at the moment. It reports an uptime that puts the last restart at about 36 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of spooky dookie: does it run smoothly?
Over the past 48 hours, it averaged 52 server fps, with a minimum of 4. The highest entity count was 76,116, including buildings, deployables and everything else. The peak memory usage was 2,193 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does spooky dookie run?
Rust network protocol 2634 and build 167781 on Windows is what spooky dookie runs. Joining needs the same protocol version; Steam handles that update for you.
Where is spooky dookie located?
No region is published by spooky dookie. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 193.192.59.60:28100 is its address.
Lists and tags
Which When Is Wipe lists include spooky dookie? And filters?
The When Is Wipe lists spooky dookie fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on spooky dookie mean?
These are the tags spooky dookie publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does spooky dookie enforce? And settings?
No gather rate appears in spooky dookie's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does spooky dookie run?
spooky dookie runs a procedural map of size 3,500 with seed 2025505331, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join spooky dookie?
Open Rust, press F1, and type client.connect 193.192.59.60:28100 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.