Server Beta Test
194.164.96.82:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 days between real wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:33 UTC 7h ago | – | – | running | 1 |
| Wed 14 Oct, 22:39 UTC 14h ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Server Beta Test?
Server Beta Test is holding 1 of its 200 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. In the last 48 hours, 02:00 UTC drew the highest average: 1 players.
How does Server Beta Test rank against other Rust servers?
Over the last seven days, Server Beta Test is #9,779 for player hours, placing it in the top 44% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Server Beta Test?
The rhythm of Server Beta Test cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 7 hours.
Server
Is Server Beta Test online, and how reliable is it?
Live status for Server Beta Test: online. Based on reported uptime, the last restart was roughly 5 hours ago. The earliest record When Is Wipe has is 14 October 2026.
Performance of Server Beta Test: does it run smoothly?
Over the past 48 hours, it averaged 215 server fps, with a minimum of 167. Buildings, deployables and other world objects pushed the entity count as high as 71,406. It went as high as 1,970 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Server Beta Test run?
Rust network protocol 2634 and build 167781 on Windows is what Server Beta Test runs. Steam updates your game, so the protocol matches when you join.
Where is Server Beta Test located?
For Server Beta Test, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 194.164.96.82:28080 is its address.
Lists and tags
Which When Is Wipe lists include Server Beta Test? And filters?
Best modded Rust servers are the When Is Wipe lists that Server Beta Test fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Server Beta Test mean?
gmrust (Game mode): Standard survival is the game mode; mp200 (Max players): Capacity is 200 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon are the tags Server Beta Test publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Server Beta Test enforce? And settings?
Server Beta Test's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. Anti-cheat VAC from Valve is off.
Which map does Server Beta Test run?
The map on Server Beta Test is procedural, size 3,498, seed 481981, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Server Beta Test?
Press F1 in Rust and enter client.connect 194.164.96.82:28080 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp200- Max players Capacity is 200 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.