Cucer Dev [8] | Night Zombies
194.31.52.30:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Cucer Dev [8] | Night Zombies?
Cucer Dev [8] | Night Zombies is holding 0 of its 8 slots at the moment. Averaged over the past week: 0 players.
How does Cucer Dev [8] | Night Zombies rank against other Rust servers?
For player hours in the last seven days, Cucer Dev [8] | Night Zombies holds rank #15,960 and is in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
Its rhythm is not yet clear from the wipes of Cucer Dev [8] | Night Zombies on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 69 days 10 hours is how long the present world has lasted.
Server
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
Right now Cucer Dev [8] | Night Zombies is up and online. The uptime it reports indicates a restart about 13 days 18 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of Cucer Dev [8] | Night Zombies: does it run smoothly?
The last 48 hours saw an average of 228 server fps and a low of 211. The highest entity count was 4,875, including buildings, deployables and everything else. Memory use reached 1,555 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Cucer Dev [8] | Night Zombies run?
Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Cucer Dev [8] | Night Zombies located?
No region is published by Cucer Dev [8] | Night Zombies. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 194.31.52.30:28015.
Tags, lists
Which When Is Wipe lists include Cucer Dev [8] | Night Zombies? And filters?
Best modded Rust servers and Rust servers named for zombies are the When Is Wipe lists that Cucer Dev [8] | Night Zombies fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Cucer Dev [8] | Night Zombies mean?
These are the tags Cucer Dev [8] | Night Zombies publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): Capacity is 8 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2631 (Protocol): Protocol 2631: to join, your game must match this version; cs158240 (Build): Build 158240; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Cucer Dev [8] | Night Zombies enforce? And settings?
Cucer Dev [8] | Night Zombies's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Cucer Dev [8] | Night Zombies run?
The map on Cucer Dev [8] | Night Zombies is procedural, size 1,200, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Cucer Dev [8] | Night Zombies?
Press F1 in Rust and enter client.connect 194.31.52.30:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp8- Max players Capacity is 8 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2631- Protocol Protocol 2631: to join, your game must match this version.
cs158240- Build Build 158240.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.