GlobalGameID plugin test — rust release
194.32.107.161:20110 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is GlobalGameID plugin test — rust release?
GlobalGameID plugin test — rust release is holding 0 of its 20 slots at the moment. Averaged over the past week: 0 players.
How does GlobalGameID plugin test — rust release rank against other Rust servers?
For player hours in the last seven days, GlobalGameID plugin test — rust release holds rank #15,867 and is in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on GlobalGameID plugin test — rust release?
Too few wipes are on record for GlobalGameID plugin test — rust release to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 28 days 17 hours.
Server
Is GlobalGameID plugin test — rust release online, and how reliable is it?
GlobalGameID plugin test — rust release is online at the moment. The uptime it reports indicates a restart about 2 days 2 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 16 September 2026.
Performance of GlobalGameID plugin test — rust release: does it run smoothly?
In the last 48 hours, average server fps was 206, and it never dropped below 164. At its peak it held 46,930 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,914 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does GlobalGameID plugin test — rust release run?
Rust network protocol 2633 and build 163794 on Linux is what GlobalGameID plugin test — rust release runs. Steam updates your game, so the protocol matches when you join.
Where is GlobalGameID plugin test — rust release located?
There is no region published for GlobalGameID plugin test — rust release. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 194.32.107.161:20110.
Tags, lists
Which When Is Wipe lists include GlobalGameID plugin test — rust release? And filters?
The When Is Wipe lists GlobalGameID plugin test — rust release fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on GlobalGameID plugin test — rust release mean?
gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): The server holds 20 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags GlobalGameID plugin test — rust release publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does GlobalGameID plugin test — rust release enforce? And settings?
GlobalGameID plugin test — rust release's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does GlobalGameID plugin test — rust release run?
A procedural map, size 3,000 with seed 1337, is used by GlobalGameID plugin test — rust release; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join GlobalGameID plugin test — rust release?
Open Rust, press F1, and type client.connect 194.32.107.161:20110 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players The server holds 20 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163794- Build Build 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.