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When Is Wipe

35,025 players on 11,452 servers

Offline #15,255

RFL Test Server

194.50.234.143:28015 checked 1d ago

monthly wipes moddedoxidepve

Players

Now1/50
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75122:0023:00Wiped Tue 13 Oct, 22:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct13 Oct15 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 27 October, 22:53 UTC, in 12d 15h. Every other Tuesday at 22:53 UTC · low confidence

usual gap
14 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  • 12d 15hTue 27 Oct, 22:53 UTC
  • 21d 11hThu 5 Nov, 19:00 UTCFW
  • 26d 15hTue 10 Nov, 22:53 UTC
  • 40d 15hTue 24 Nov, 22:53 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC 1d ago – – running 0
Tue 29 Sep, 22:50 UTC 15d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 73 on average
39/200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 69 on average
26/100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average
54/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average
38/100
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 59 on average
40/200
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average
7/150

Quick answers

from the figures on this page

Player counts

How busy is RFL Test Server?

At present RFL Test Server shows as offline; its last appearance was 31 hours ago. The past seven days show 0 players on average and 1 at peak. The busiest time in the last 48 hours was 23:00 UTC, when the average was 0 players.

How does RFL Test Server rank against other Rust servers?

By player hours over the last seven days, RFL Test Server ranks #15,255 worldwide and sits in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on RFL Test Server?

Its recent wipes drew an average busiest crowd of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.

What is the wipe schedule on RFL Test Server?

Wipes for RFL Test Server run every other Tuesday at 22:53 UTC. Tuesday 27 October at 22:53 UTC is when its next wipe is due. 32 hours is how long the present world has lasted. Its tags show a monthly wipe schedule.

Server

Is RFL Test Server online, and how reliable is it?

Live status for RFL Test Server: offline, last seen 31 hours ago. It reports an uptime that puts the last restart at about 15 minutes ago. 2 of 168 hours were online in the last 7 full days, 1% uptime. The earliest record When Is Wipe has is 29 September 2026.

Performance of RFL Test Server: does it run smoothly?

Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. Buildings, deployables and other world objects pushed the entity count as high as 109,512. It went as high as 3,016 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does RFL Test Server run?

The Rust version for RFL Test Server is network protocol 2634 and build 167781, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.

Where is RFL Test Server located?

For RFL Test Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 194.50.234.143:28015.

Lists and tags

Which When Is Wipe lists include RFL Test Server? And filters?

The When Is Wipe lists RFL Test Server fits are: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What do the server tags on RFL Test Server mean?

gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^m (Monthly): One wipe per month, matching the force wipe; ^p (PvE): Player versus environment: the world is the threat, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags RFL Test Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Rules, map

What rules does RFL Test Server enforce? And settings?

RFL Test Server's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is pve, no player-versus-player combat. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.

Which map does RFL Test Server run?

RFL Test Server runs a procedural map of size 4,500 with seed 9889632, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.

Join

How do I join RFL Test Server?

Open Rust, press F1, and type client.connect 194.50.234.143:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival is the game mode.
mp50
Max players Capacity is 50 slots.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly One wipe per month, matching the force wipe.

Gameplay

^p
PvE Player versus environment: the world is the threat, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.