RM Dev Server
194.69.160.182:28115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RM Dev Server?
0 of 20 slots on RM Dev Server are filled right now. The past seven days show 0 players on average and 2 at peak. Over the past 48 hours, the peak period was 01:00 UTC with an average of 1 players.
How does RM Dev Server rank against other Rust servers?
For player hours in the last seven days, RM Dev Server holds rank #8,566 and is in the top 39% of all ranked servers.
Wipe times
What does wipe day look like on RM Dev Server?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on RM Dev Server?
The rhythm of RM Dev Server cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 17 hours ago the current world was made.
Server
Is RM Dev Server online, and how reliable is it?
RM Dev Server is online at the moment. Based on reported uptime, the last restart was roughly 8 days 9 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of RM Dev Server: does it run smoothly?
Over the past 48 hours, it averaged 60 server fps, with a minimum of 55. The highest entity count was 161,798, including buildings, deployables and everything else. Memory use reached 6,778 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does RM Dev Server run?
Rust network protocol 2634 and build 166652 on Linux is what RM Dev Server runs. Joining needs the same protocol version; Steam handles that update for you.
Where is RM Dev Server located?
There is no region published for RM Dev Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 194.69.160.182:28115.
Tags, lists
Which When Is Wipe lists include RM Dev Server? And filters?
The When Is Wipe lists RM Dev Server fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RM Dev Server mean?
gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): Capacity is 20 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): The game build is 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here are the tags RM Dev Server publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does RM Dev Server enforce? And settings?
No gather rate appears in RM Dev Server's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does RM Dev Server run?
A procedural map, size 5,000 with seed 1337, is used by RM Dev Server; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
Join
How do I join RM Dev Server?
Press F1 in Rust and enter client.connect 194.69.160.182:28115 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players Capacity is 20 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build The game build is 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.