WeelRust DEV | Test Server
195.209.211.18:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is WeelRust DEV | Test Server?
0 of 5 slots on WeelRust DEV | Test Server are filled right now. For the last seven days the mean was 0 players; the highest count was 2.
How does WeelRust DEV | Test Server rank against other Rust servers?
By player hours over the last seven days, WeelRust DEV | Test Server ranks #12,947 worldwide and sits in the top 60% of all ranked servers.
Wipe times
What is the wipe schedule on WeelRust DEV | Test Server?
Its rhythm is not yet clear from the wipes of WeelRust DEV | Test Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 3 days 2 hours ago the current world was made.
Server
Is WeelRust DEV | Test Server online, and how reliable is it?
WeelRust DEV | Test Server is online at the moment. The uptime it reports indicates a restart about 2 days 23 hours ago. In the last 2 full days, it was up for 48 of 48 hours, or 100% of the time. Its first appearance in When Is Wipe data was 18 October 2026.
Performance of WeelRust DEV | Test Server: does it run smoothly?
In the last 48 hours, average server fps was 104, and it never dropped below 77. The highest entity count was 46,521, including buildings, deployables and everything else. The peak memory usage was 1,944 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does WeelRust DEV | Test Server run?
The Rust version for WeelRust DEV | Test Server is network protocol 2634 and build 167781, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is WeelRust DEV | Test Server located?
There is no region published for WeelRust DEV | Test Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 195.209.211.18:28015 is its address.
Tags, lists
Which When Is Wipe lists include WeelRust DEV | Test Server? And filters?
These When Is Wipe lists include WeelRust DEV | Test Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on WeelRust DEV | Test Server mean?
The game's server browser reads the tags WeelRust DEV | Test Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does WeelRust DEV | Test Server enforce? And settings?
No gather rate appears in WeelRust DEV | Test Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does WeelRust DEV | Test Server run?
WeelRust DEV | Test Server runs a procedural map of size 3,000 with seed 12345, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join WeelRust DEV | Test Server?
Open Rust, press F1, and type client.connect 195.209.211.18:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp5- Max players The server holds 5 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.