Benchmark Dev
199.47.146.194:27016 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC 11d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC 12d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTCFW 13d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Benchmark Dev?
The current population of Benchmark Dev is 0 out of 10 slots. The past week gives an average of 0 players.
How does Benchmark Dev rank against other Rust servers?
For player hours in the last seven days, Benchmark Dev holds rank #15,912 and is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on Benchmark Dev?
Its recent wipes drew an average busiest crowd of 2 players. The crowd reaches its peak 2 hours after the latest wipe.
What is the wipe schedule on Benchmark Dev?
No next wipe can be predicted for Benchmark Dev, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days ago the current world was made.
Server details
Is Benchmark Dev online, and how reliable is it?
Live status for Benchmark Dev: online. Based on reported uptime, the last restart was roughly 10 days 22 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Benchmark Dev: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 59. At its peak it held 119,310 entities, which covers buildings, deployables and all other objects in the world. It went as high as 5,762 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Benchmark Dev run?
On Benchmark Dev, the Rust version is network protocol 2634 and build 166652 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Benchmark Dev located?
For Benchmark Dev, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 199.47.146.194:27016.
Lists and tags
Which When Is Wipe lists include Benchmark Dev? And filters?
These When Is Wipe lists include Benchmark Dev: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Benchmark Dev mean?
gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts200 (Group limit): 200 is the maximum team size; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon are the tags Benchmark Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Benchmark Dev enforce? And settings?
Benchmark Dev's name makes no mention of a gather rate. The maximum group size is 200 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does Benchmark Dev run?
A procedural map, size 4,500 with seed 1337, is used by Benchmark Dev; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Custom Map.
Join
How do I join Benchmark Dev?
Press F1 in Rust and enter client.connect 199.47.146.194:27016 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://cynic-hosting.com is its site.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts200- Group limit 200 is the maximum team size.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.