A Shockbyte x Discord Production Rust Server
203.16.163.21:27861 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:33 UTC 6d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server is holding 0 of its 40 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. The busiest time in the last 48 hours was 18:00 UTC, when the average was 1 players.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
By player hours over the last seven days, A Shockbyte x Discord Production Rust Server ranks #8,771 worldwide and sits in the top 40% of all ranked servers.
Wipe schedule
What does wipe day look like on A Shockbyte x Discord Production Rust Server?
At their busiest, its recent wipes drew 2 players on average. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
Its rhythm is not yet clear from the wipes of A Shockbyte x Discord Production Rust Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 6 days 4 hours is how long the present world has lasted.
Server details
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
Live status for A Shockbyte x Discord Production Rust Server: online. It reports an uptime that puts the last restart at about 4 hours ago. 139 of 168 hours were online in the last 7 full days, 83% uptime. Its first appearance in When Is Wipe data was 15 September 2026.
Performance of A Shockbyte x Discord Production Rust Server: does it run smoothly?
In the last 48 hours, average server fps was 79, and it never dropped below 1. At its peak it held 108,232 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,410 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game, so the protocol matches when you join.
Where is A Shockbyte x Discord Production Rust Server located?
For A Shockbyte x Discord Production Rust Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 203.16.163.21:27861 is its address.
Lists and tags
Which When Is Wipe lists include A Shockbyte x Discord Production Rust Server? And filters?
These When Is Wipe lists include A Shockbyte x Discord Production Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): The server holds 40 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does A Shockbyte x Discord Production Rust Server enforce? And settings?
No gather rate appears in A Shockbyte x Discord Production Rust Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does A Shockbyte x Discord Production Rust Server run?
The map on A Shockbyte x Discord Production Rust Server is procedural, size 4,250, seed 781573423, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join A Shockbyte x Discord Production Rust Server?
Open Rust, press F1, and type client.connect 203.16.163.21:27861 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players The server holds 40 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.