dev
203.94.34.210:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC 13d ago | 2 | – | running | 0 |
| Tue 29 Sep, 07:13 UTC 15d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC 16d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC 18d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC 19d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC 21d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC 22d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC 23d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC 27d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC 28d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC 29d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC 30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is dev?
Right now dev is offline; the last sighting was 9 days 3 hours ago.
How does dev rank against other Rust servers?
Over the last seven days, dev is #15,988 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on dev?
The busiest points of its recent wipes drew 1 players on average. The crowd reaches its peak 1 hours after the latest wipe. Half that peak or more was held until the next wipe in 50% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on dev?
No next wipe can be predicted for dev, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 19 days 16 hours is how long the present world has lasted.
Server
Is dev online, and how reliable is it?
The server dev is offline as of the latest check; last seen 9 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does dev run?
The Rust version for dev is network protocol 2634 and build 166465, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is dev located?
There is no region published for dev. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 203.94.34.210:28015.
Lists and tags
Which When Is Wipe lists include dev? And filters?
Best modded Rust servers are the When Is Wipe lists that dev fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on dev mean?
These are the tags dev publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp1 (Max players): Capacity is 1 slots; ts100 (Group limit): The team limit is 100; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166465 (Build): This server runs build 166465; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does dev enforce? And settings?
The name of dev does not state a gather rate. Up to 100 players can be in a group. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
How to join
How do I join dev?
Press F1 in Rust and enter client.connect 203.94.34.210:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp1- Max players Capacity is 1 slots.
ts100- Group limit The team limit is 100.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166465- Build This server runs build 166465.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.