Halo Test
205.209.120.235:28080 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Halo Test?
The current population of Halo Test is 0 out of 50 slots. Averaged over the past week: 0 players.
How does Halo Test rank against other Rust servers?
For player hours in the last seven days, Halo Test holds rank #15,912 and is in the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on Halo Test?
The rhythm of Halo Test cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 69 days.
Server details
Is Halo Test online, and how reliable is it?
Halo Test is online at the moment. It reports an uptime that puts the last restart at about 10 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Halo Test: does it run smoothly?
In the last 48 hours, average server fps was 148, and it never dropped below 107. The highest entity count was 66,993, including buildings, deployables and everything else. The peak memory usage was 5,176 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Halo Test run?
Rust network protocol 2632 and build 160450 on Windows is what Halo Test runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Halo Test located?
No region is published by Halo Test. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 205.209.120.235:28080 is its address.
Tags, lists
Which When Is Wipe lists include Halo Test? And filters?
Best modded Rust servers are the When Is Wipe lists that Halo Test fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Halo Test mean?
The game's server browser reads the tags Halo Test publishes: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2632 (Protocol): The server runs game protocol 2632; a version mismatch blocks joining; cs160450 (Build): Build 160450; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Halo Test enforce? And settings?
The name of Halo Test does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Halo Test run?
A procedural map, size 3,500 with seed 664382915, is used by Halo Test; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Halo Test?
Press F1 in Rust and enter client.connect 205.209.120.235:28080 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players The server holds 50 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2632- Protocol The server runs game protocol 2632; a version mismatch blocks joining.
cs160450- Build Build 160450.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.