OvrDaLvlGaming
207.255.80.221:28018 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 06:46 UTC 10d ago | 1 | – | running | 0 |
| Sun 4 Oct, 00:40 UTC 10d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is OvrDaLvlGaming?
The current population of OvrDaLvlGaming is 0 out of 100 slots. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 17:00 UTC with an average of 0 players.
How does OvrDaLvlGaming rank against other Rust servers?
For player hours in the last seven days, OvrDaLvlGaming holds rank #7,750 and is in the top 35% of all ranked servers.
Wipe schedule
What does wipe day look like on OvrDaLvlGaming?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 12 hours passed before the crowd peaked.
What is the wipe schedule on OvrDaLvlGaming?
The rhythm of OvrDaLvlGaming cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 9 hours ago the current world was made.
Server details
Is OvrDaLvlGaming online, and how reliable is it?
Right now OvrDaLvlGaming is up and online. Based on reported uptime, the last restart was roughly 2 hours ago. In the last 7 full days, it was up for 147 of 168 hours, or 88% of the time. Its first appearance in When Is Wipe data was 1 October 2026.
Performance of OvrDaLvlGaming: does it run smoothly?
Over the past 48 hours, it averaged 237 server fps, with a minimum of 229. Buildings, deployables and other world objects pushed the entity count as high as 28,515. It went as high as 2,761 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does OvrDaLvlGaming run?
On OvrDaLvlGaming, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is OvrDaLvlGaming located?
No region is published by OvrDaLvlGaming. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 207.255.80.221:28018 is its address.
Tags, lists
Which When Is Wipe lists include OvrDaLvlGaming? And filters?
Best modded Rust servers are the When Is Wipe lists that OvrDaLvlGaming fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on OvrDaLvlGaming mean?
gmvanilla (Game mode): This is a vanilla survival server; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon are the tags OvrDaLvlGaming publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does OvrDaLvlGaming enforce? And settings?
No gather rate appears in OvrDaLvlGaming's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. VAC is on.
Which map does OvrDaLvlGaming run?
OvrDaLvlGaming runs a procedural map of size 2,500 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join OvrDaLvlGaming?
Open Rust, press F1, and type client.connect 207.255.80.221:28018 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla- Game mode This is a vanilla survival server.
mp100- Max players Capacity is 100 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.