[GNG] Development Server | Staging & Plugin Testing
208.73.203.30:7781 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC 14d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing is holding 0 of its 70 slots at the moment. A seven-day average of 0 players, with a peak of 2.
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
By player hours over the last seven days, [GNG] Development Server | Staging & Plugin Testing ranks #8,767 worldwide and sits in the top 40% of all ranked servers.
Wipe schedule
What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?
The busiest points of its recent wipes drew 3 players on average. 11 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
The rhythm of [GNG] Development Server | Staging & Plugin Testing cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 14 days 16 hours is how long the present world has lasted.
Server details
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
Right now [GNG] Development Server | Staging & Plugin Testing is up and online. It reports an uptime that puts the last restart at about 14 days 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of [GNG] Development Server | Staging & Plugin Testing: does it run smoothly?
The last 48 hours saw an average of 198 server fps and a low of 175. The highest entity count was 47,227, including buildings, deployables and everything else. It went as high as 4,162 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
On [GNG] Development Server | Staging & Plugin Testing, the Rust version is network protocol 2634 and build 166406 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [GNG] Development Server | Staging & Plugin Testing located?
There is no region published for [GNG] Development Server | Staging & Plugin Testing. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 208.73.203.30:7781.
Tags, lists
Which When Is Wipe lists include [GNG] Development Server | Staging & Plugin Testing? And filters?
Best modded Rust servers are the When Is Wipe lists that [GNG] Development Server | Staging & Plugin Testing fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
gmrust (Game mode): Standard survival is the game mode; mp70 (Max players): The server holds 70 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166406 (Build): This server runs build 166406; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags [GNG] Development Server | Staging & Plugin Testing publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does [GNG] Development Server | Staging & Plugin Testing enforce? And settings?
No gather rate appears in [GNG] Development Server | Staging & Plugin Testing's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does [GNG] Development Server | Staging & Plugin Testing run?
[GNG] Development Server | Staging & Plugin Testing runs a procedural map of size 3,000 with seed 1337, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join [GNG] Development Server | Staging & Plugin Testing?
Open Rust, press F1, and type client.connect 208.73.203.30:7781 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://www.greatnorthgaming.com.
Server tags
Published as mp70,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp70- Max players The server holds 70 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166406- Build This server runs build 166406.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.