[US] Capybara Land | Custom NPCs
NA 209.159.156.50:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence
- usual gap
- 18.6 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC 10d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC 29d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [US] Capybara Land | Custom NPCs?
The current population of [US] Capybara Land | Custom NPCs is 0 out of 128 slots. For the last seven days the mean was 0 players; the highest count was 1.
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
For player hours in the last seven days, [US] Capybara Land | Custom NPCs holds rank #15,600 worldwide, #1,507 in North America, and is in the top 70% of all ranked servers.
Wipe times
What does wipe day look like on [US] Capybara Land | Custom NPCs?
The busiest points of its recent wipes drew 0 players on average. On the latest wipe, 2 hours passed before the crowd peaked.
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
The only wipe [US] Capybara Land | Custom NPCs runs is the monthly force wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that wipes every Rust server. 10 days 16 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Server
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
[US] Capybara Land | Custom NPCs is online at the moment. It reports an uptime that puts the last restart at about 10 days 14 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of [US] Capybara Land | Custom NPCs: does it run smoothly?
In the last 48 hours, average server fps was 211, and it never dropped below 190. The highest entity count was 129,213, including buildings, deployables and everything else. The peak memory usage was 5,429 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [US] Capybara Land | Custom NPCs run?
On [US] Capybara Land | Custom NPCs, the Rust version is network protocol 2634 and build 166652 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is [US] Capybara Land | Custom NPCs located?
Its NA tag puts [US] Capybara Land | Custom NPCs in North America, where it lists itself. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 209.159.156.50:28015 is its address.
Tags, lists
Which When Is Wipe lists include [US] Capybara Land | Custom NPCs? And filters?
Best modded Rust servers and Rust servers in North America are the When Is Wipe lists that [US] Capybara Land | Custom NPCs fits. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [US] Capybara Land | Custom NPCs mean?
gmvanilla (Game mode): This is a vanilla survival server; mp128 (Max players): The server holds 128 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): Monthly wipes apply, aligned with the force wipe; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section; NA (North America): In the server browser it sits under North America are the tags [US] Capybara Land | Custom NPCs publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does [US] Capybara Land | Custom NPCs enforce? And settings?
[US] Capybara Land | Custom NPCs's name makes no mention of a gather rate. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Vanilla is claimed: this server runs the game unchanged, with no modified rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does [US] Capybara Land | Custom NPCs run?
A procedural map, size 4,800 with seed 1342356771, is used by [US] Capybara Land | Custom NPCs; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join [US] Capybara Land | Custom NPCs?
Open Rust, press F1, and type client.connect 209.159.156.50:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://www.qcgames.org/fr/accueil/.
Server tags
Published as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp128- Max players The server holds 128 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build This server runs build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Wipe schedule
^m- Monthly Monthly wipes apply, aligned with the force wipe.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Region
NA- North America In the server browser it sits under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.