Server_217_DevBlog
212.110.152.61:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC 15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC 17d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC 18d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Server_217_DevBlog?
At present Server_217_DevBlog shows as offline; its last appearance was 15 days 15 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Over the last seven days, Server_217_DevBlog is #16,860 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on Server_217_DevBlog?
Its recent wipes drew an average busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Server_217_DevBlog?
With no regular pattern, Server_217_DevBlog wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 15 days 21 hours.
Server
Is Server_217_DevBlog online, and how reliable is it?
Right now Server_217_DevBlog is offline, with the most recent sighting 15 days 15 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 26 September 2026.
Which version of Rust does Server_217_DevBlog run?
On Server_217_DevBlog, the Rust version is network protocol 2183 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Server_217_DevBlog located?
For Server_217_DevBlog, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 212.110.152.61:28015 is its address.
Tags, lists
Which When Is Wipe lists include Server_217_DevBlog? And filters?
The When Is Wipe lists Server_217_DevBlog fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; v2183 (Protocol): Protocol 2183: to join, your game must match this version; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded category: the game is altered by plugins or settings; h5e7466bf (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set; stok (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Server_217_DevBlog enforce? And settings?
Server_217_DevBlog's name makes no mention of a gather rate. It does not state a group limit. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Anti-cheat VAC from Valve is off.
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map from the game's generator.
Join
How do I join Server_217_DevBlog?
Press F1 in Rust and enter client.connect 212.110.152.61:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
v2183- Protocol Protocol 2183: to join, your game must match this version.
Mods and access
oxide- Oxide The plugin framework here is Oxide (uMod).
modded- Modded Modded category: the game is altered by plugins or settings.
Other
h5e7466bf- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
stok- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.