Dannabell@4Netplayers
213.202.205.23:21300 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 16h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTCFW 13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Dannabell@4Netplayers?
0 of 10 slots on Dannabell@4Netplayers are filled right now. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.
How does Dannabell@4Netplayers rank against other Rust servers?
For player hours in the last seven days, Dannabell@4Netplayers holds rank #4,247 and is in the top 19% of all ranked servers.
Wipe times
What does wipe day look like on Dannabell@4Netplayers?
The busiest points of its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Dannabell@4Netplayers?
The only wipe Dannabell@4Netplayers runs is the monthly force wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that wipes every Rust server. The map has been running for 13 days 6 hours.
Server
Is Dannabell@4Netplayers online, and how reliable is it?
Right now Dannabell@4Netplayers is up and online. It reports an uptime that puts the last restart at about 19 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Dannabell@4Netplayers: does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. Buildings, deployables and other world objects pushed the entity count as high as 147,618. It went as high as 3,732 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Dannabell@4Netplayers run?
On Dannabell@4Netplayers, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Dannabell@4Netplayers located?
No region is published by Dannabell@4Netplayers. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 213.202.205.23:21300.
Lists and tags
Which When Is Wipe lists include Dannabell@4Netplayers? And filters?
The When Is Wipe lists Dannabell@4Netplayers fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Dannabell@4Netplayers mean?
These are the tags Dannabell@4Netplayers publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Dannabell@4Netplayers enforce? And settings?
Dannabell@4Netplayers's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does Dannabell@4Netplayers run?
The map on Dannabell@4Netplayers is procedural, size 5,000, seed 523218427, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Dannabell@4Netplayers?
Press F1 in Rust and enter client.connect 213.202.205.23:21300 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.