4Netplayers Rust Server
213.202.226.109:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 4Netplayers Rust Server?
At present 4Netplayers Rust Server shows as offline; its last appearance was 38 hours ago. Looking at the last seven days, the average player count was 0.
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server ranks #15,907 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 10 hours ago the current world was made.
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
The server 4Netplayers Rust Server is offline as of the latest check; last seen 38 hours ago. Based on reported uptime, the last restart was roughly 4 days 7 hours ago. In the last 7 full days, it was up for 135 of 168 hours, or 80% of the time. Its first appearance in When Is Wipe data was 2 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 29. Buildings, deployables and other world objects pushed the entity count as high as 45,406. The peak memory usage was 2,364 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 213.202.226.109:28015.
Lists and tags
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
These When Is Wipe lists include 4Netplayers Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does 4Netplayers Rust Server enforce? And settings?
No gather rate appears in 4Netplayers Rust Server's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, size 3,000, seed 1234567890, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 213.202.226.109:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167231- Build The game build is 167231.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.