Server_216_DevBlog
213.5.195.22:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Server_216_DevBlog?
Right now Server_216_DevBlog is offline; the last sighting was 22 days 10 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
For player hours in the last seven days, Server_216_DevBlog holds rank #15,460 and is in the top 67% of all ranked servers.
Wipe schedule
What is the wipe schedule on Server_216_DevBlog?
Its rhythm is not yet clear from the wipes of Server_216_DevBlog on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 22 days 10 hours ago the current world was made.
Server details
Is Server_216_DevBlog online, and how reliable is it?
The server Server_216_DevBlog is offline as of the latest check; last seen 22 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 22 September 2026.
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 213.5.195.22:28015 is its address.
Lists and tags
Which When Is Wipe lists include Server_216_DevBlog? And filters?
These When Is Wipe lists include Server_216_DevBlog: Best modded Rust servers. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; v2180 (Protocol): Your game version has to be on protocol 2180 to connect; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded category: the game is altered by plugins or settings; hdf93daba (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch are the tags Server_216_DevBlog publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Server_216_DevBlog enforce? And settings?
Server_216_DevBlog's name makes no mention of a gather rate. No group limit is given. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Anti-cheat VAC from Valve is off.
Which map does Server_216_DevBlog run?
Server_216_DevBlog uses a procedural map from the game's generator.
Join
How do I join Server_216_DevBlog?
Press F1 in Rust and enter client.connect 213.5.195.22:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
v2180- Protocol Your game version has to be on protocol 2180 to connect.
Mods and access
oxide- Oxide The plugin framework here is Oxide (uMod).
modded- Modded Modded category: the game is altered by plugins or settings.
Other
hdf93daba- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.