Rust Defensive Telemetry Lab
216.146.25.53:28015 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Defensive Telemetry Lab?
Right now Rust Defensive Telemetry Lab is offline; the last sighting was 7 hours ago. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 16:00 UTC, when the average was 1 players.
How does Rust Defensive Telemetry Lab rank against other Rust servers?
For player hours in the last seven days, Rust Defensive Telemetry Lab holds rank #7,649 and is in the top 34% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
The rhythm of Rust Defensive Telemetry Lab cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 2 days 16 hours ago the current world was made.
Server
Is Rust Defensive Telemetry Lab online, and how reliable is it?
Live status for Rust Defensive Telemetry Lab: offline, last seen 7 hours ago. 19 of 48 hours were online in the last 2 full days, 40% uptime. Its first appearance in When Is Wipe data was 11 October 2026.
Which version of Rust does Rust Defensive Telemetry Lab run?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Defensive Telemetry Lab located?
For Rust Defensive Telemetry Lab, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 216.146.25.53:28015 is its address.
Lists and tags
Which When Is Wipe lists include Rust Defensive Telemetry Lab? And filters?
Best modded Rust servers are the When Is Wipe lists that Rust Defensive Telemetry Lab fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust Defensive Telemetry Lab mean?
gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Rust Defensive Telemetry Lab publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Rust Defensive Telemetry Lab enforce? And settings?
The name of Rust Defensive Telemetry Lab does not state a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does Rust Defensive Telemetry Lab run?
Rust Defensive Telemetry Lab uses a procedural map from the game's generator.
How to join
How do I join Rust Defensive Telemetry Lab?
Press F1 in Rust and enter client.connect 216.146.25.53:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Slot count: 100.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build The game build is 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.