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When Is Wipe

34,224 players on 11,451 servers

Online #7,144

Zombie Land - TEST 1

216.39.241.162:28025 checked 12m ago

moddedoxide

Players

Now0/50
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeakWipe
00.511.5205:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152005:0014:0023:0008:0017:0002:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC 13h ago – – running 0
Thu 8 Oct, 15:24 UTC 6d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC 7d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC 9d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC 10d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTCFW 13d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC 14d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC 19d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC 23d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC 24d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average
20/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average
18/225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average
93/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average
3/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average
1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average
5/700

Quick answers

from the figures on this page

Population

How busy is Zombie Land - TEST 1?

The current population of Zombie Land - TEST 1 is 0 out of 50 slots. For the last seven days the mean was 0 players; the highest count was 2. Over the past 48 hours, the peak period was 19:00 UTC with an average of 1 players.

How does Zombie Land - TEST 1 rank against other Rust servers?

Over the last seven days, Zombie Land - TEST 1 is #7,144 for player hours, placing it in the top 32% of ranked servers globally.

Wipe schedule

What does wipe day look like on Zombie Land - TEST 1?

At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

What is the wipe schedule on Zombie Land - TEST 1?

There is no next wipe to predict for Zombie Land - TEST 1 because it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 13 hours is how long the present world has lasted.

Server details

Is Zombie Land - TEST 1 online, and how reliable is it?

Right now Zombie Land - TEST 1 is up and online. It reports an uptime that puts the last restart at about 11 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.

Performance of Zombie Land - TEST 1: does it run smoothly?

The last 48 hours saw an average of 20 server fps and a low of 17. Buildings, deployables and other world objects pushed the entity count as high as 106,594. Memory use reached 3,729 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does Zombie Land - TEST 1 run?

On Zombie Land - TEST 1, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.

Where is Zombie Land - TEST 1 located?

There is no region published for Zombie Land - TEST 1, and its region code is us4. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 216.39.241.162:28025 is its address.

Tags, lists

Who runs Zombie Land - TEST 1?

Both Zombie Land - TEST 1 and 2 other servers we track publish a zombieland.io hostname, so they are most likely run by the same operator.

Which When Is Wipe lists include Zombie Land - TEST 1? And filters?

These When Is Wipe lists include Zombie Land - TEST 1: Best modded Rust servers and Rust servers named for zombies. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Zombie Land - TEST 1 mean?

gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts14 (Group limit): Teams are capped at 14; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $rus4 (Region code): Region code us4 is set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does Zombie Land - TEST 1 enforce? And settings?

The name of Zombie Land - TEST 1 does not state a gather rate. Up to 14 players can be in a group. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map does Zombie Land - TEST 1 run?

The map on Zombie Land - TEST 1 is procedural, size 4,500, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.

Join

How do I join Zombie Land - TEST 1?

Press F1 in Rust and enter client.connect 216.39.241.162:28025 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. http://Zombieland.io is its site.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts14
Group limit Teams are capped at 14.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs166652
Build This server runs build 166652.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$rus4
Region code Region code us4 is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Listed under Modded, with plugins or changed settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.