[TEST] Dev Server
217.154.121.4:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:54 UTC 11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:09 UTCFW 12d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC 13d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [TEST] Dev Server?
[TEST] Dev Server is holding 0 of its 50 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1.
How does [TEST] Dev Server rank against other Rust servers?
Over the last seven days, [TEST] Dev Server is #15,805 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What does wipe day look like on [TEST] Dev Server?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on [TEST] Dev Server?
There is no next wipe to predict for [TEST] Dev Server because it wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days 4 hours is how long the present world has lasted.
Server details
Is [TEST] Dev Server online, and how reliable is it?
Right now [TEST] Dev Server is up and online. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 30 September 2026.
Which version of Rust does [TEST] Dev Server run?
Rust network protocol 2634 and build 166494 on Linux is what [TEST] Dev Server runs. Steam updates your game, so the protocol matches when you join.
Where is [TEST] Dev Server located?
There is no region published for [TEST] Dev Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 217.154.121.4:28015 is its address.
Tags, lists
Which When Is Wipe lists include [TEST] Dev Server? And filters?
Best modded Rust servers are the When Is Wipe lists that [TEST] Dev Server fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Dev Server mean?
These are the tags [TEST] Dev Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does [TEST] Dev Server enforce? And settings?
The name of [TEST] Dev Server does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.
Join
How do I join [TEST] Dev Server?
Press F1 in Rust and enter client.connect 217.154.121.4:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players The server holds 50 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.