MiniCore Dev
217.217.244.22:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MiniCore Dev?
At present MiniCore Dev shows as offline; its last appearance was 13 days 11 hours ago.
How does MiniCore Dev rank against other Rust servers?
Over the last seven days, MiniCore Dev is #16,699 for player hours, placing it in the top 70% of ranked servers globally.
Wipe times
What is the wipe schedule on MiniCore Dev?
The rhythm of MiniCore Dev cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 14 days 17 hours ago the current world was made.
Server details
Is MiniCore Dev online, and how reliable is it?
The server MiniCore Dev is offline as of the latest check; last seen 13 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 30 September 2026.
Which version of Rust does MiniCore Dev run?
Rust network protocol 2633 and build 165217 on Windows is what MiniCore Dev runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is MiniCore Dev located?
For MiniCore Dev, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 217.217.244.22:28015.
Tags, lists
Which When Is Wipe lists include MiniCore Dev? And filters?
Best modded Rust servers are the When Is Wipe lists that MiniCore Dev fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
These are the tags MiniCore Dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does MiniCore Dev enforce? And settings?
No gather rate appears in MiniCore Dev's name. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does MiniCore Dev run?
The map on MiniCore Dev is procedural, created by the game.
Join
How do I join MiniCore Dev?
Open Rust, press F1, and type client.connect 217.217.244.22:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build The game build is 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.