MiniCore Dev
217.217.244.52:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MiniCore Dev?
At present MiniCore Dev shows as offline; its last appearance was 10 days 12 hours ago.
How does MiniCore Dev rank against other Rust servers?
Over the last seven days, MiniCore Dev is #13,893 for player hours, placing it in the top 61% of ranked servers globally.
Wipe schedule
What is the wipe schedule on MiniCore Dev?
Too few wipes are on record for MiniCore Dev to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 22 hours is how long the present world has lasted.
Server details
Is MiniCore Dev online, and how reliable is it?
The server MiniCore Dev is offline as of the latest check; last seen 10 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 3 October 2026.
Which version of Rust does MiniCore Dev run?
The Rust version for MiniCore Dev is network protocol 2634 and build 166494, on Windows. Steam updates your game, so the protocol matches when you join.
Where is MiniCore Dev located?
There is no region published for MiniCore Dev. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 217.217.244.52:28015.
Lists and tags
Which When Is Wipe lists include MiniCore Dev? And filters?
These When Is Wipe lists include MiniCore Dev: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does MiniCore Dev enforce? And settings?
No gather rate appears in MiniCore Dev's name. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. VAC is on.
How to join
How do I join MiniCore Dev?
Open Rust, press F1, and type client.connect 217.217.244.52:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166494- Build This server runs build 166494.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.