MoonRust [261 Devblog]
217.87.231.46:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC 11d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC 11d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC 12d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC 13d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MoonRust [261 Devblog]?
At present MoonRust [261 Devblog] shows as offline; its last appearance was 8 days 21 hours ago.
How does MoonRust [261 Devblog] rank against other Rust servers?
Over the last seven days, MoonRust [261 Devblog] is #15,962 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on MoonRust [261 Devblog]?
Its recent wipes drew an average busiest crowd of 0 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on MoonRust [261 Devblog]?
With no regular pattern, MoonRust [261 Devblog] wipes at irregular times, so no next wipe can be predicted. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days is how long the present world has lasted.
Server
Is MoonRust [261 Devblog] online, and how reliable is it?
The server MoonRust [261 Devblog] is offline as of the latest check; last seen 8 days 21 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 30 September 2026.
Which version of Rust does MoonRust [261 Devblog] run?
The Rust version for MoonRust [261 Devblog] is network protocol 2332, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is MoonRust [261 Devblog] located?
No region is published by MoonRust [261 Devblog]. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 217.87.231.46:28015 is its address.
Tags, lists
Which When Is Wipe lists include MoonRust [261 Devblog]? And filters?
Best modded Rust servers are the When Is Wipe lists that MoonRust [261 Devblog] fits. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on MoonRust [261 Devblog] mean?
The game's server browser reads the tags MoonRust [261 Devblog] publishes: gmrust (Game mode): Standard survival is the game mode; mp25 (Max players): The server holds 25 players; v2332 (Protocol): Your game version has to be on protocol 2332 to connect; ptrak (Networking): This server uses RakNet, the game's usual network layer; oxide (Oxide): Oxide (uMod) is installed as the plugin framework; modded (Modded): Plugins or modified settings put this server in the Modded section; h955eb6e7 (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does MoonRust [261 Devblog] enforce? And settings?
MoonRust [261 Devblog]'s name makes no mention of a gather rate. It does not state a group limit. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Anti-cheat VAC from Valve is on.
Which map does MoonRust [261 Devblog] run?
The map on MoonRust [261 Devblog] is procedural, created by the game.
Join
How do I join MoonRust [261 Devblog]?
Press F1 in Rust and enter client.connect 217.87.231.46:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust- Game mode Standard survival is the game mode.
mp25- Max players The server holds 25 players.
v2332- Protocol Your game version has to be on protocol 2332 to connect.
ptrak- Networking This server uses RakNet, the game's usual network layer.
Mods and access
oxide- Oxide Oxide (uMod) is installed as the plugin framework.
modded- Modded Plugins or modified settings put this server in the Modded section.
Other
h955eb6e7- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.