ER Test server 2
23.109.45.243:25576 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:35 UTC 1d ago | – | – | running | 0 |
| Fri 9 Oct, 09:05 UTC 5d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Wed 7 Oct, 18:27 UTC 7d ago | 3 | – | 1.6 days | 0 |
| Mon 5 Oct, 21:57 UTC 9d ago | 3 | – | 1.9 days | 1 |
| Sun 4 Oct, 20:23 UTC 10d ago | 3 | – | 1.1 days | 1 |
| Sun 4 Oct, 12:17 UTC 10d ago | 4 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:12 UTC 12d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 20:26 UTCFW 13d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 20:48 UTC 14d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 14:15 UTC 15d ago | 2 | – | 1.3 days | 2 |
| Sun 27 Sep, 20:49 UTC 17d ago | 2 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is ER Test server 2?
ER Test server 2 is holding 0 of its 500 slots at the moment. A seven-day average of 0 players, with a peak of 2. In the last 48 hours, 17:00 UTC drew the highest average: 0 players.
How does ER Test server 2 rank against other Rust servers?
Over the last seven days, ER Test server 2 is #9,628 for player hours, placing it in the top 43% of ranked servers globally.
Wipe times
What does wipe day look like on ER Test server 2?
At their busiest, its recent wipes drew 3 players on average. On the latest wipe, 4 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on ER Test server 2?
With no regular pattern, ER Test server 2 wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 36 hours is how long the present world has lasted.
Server
Is ER Test server 2 online, and how reliable is it?
Right now ER Test server 2 is up and online. It reports an uptime that puts the last restart at about 1 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of ER Test server 2: does it run smoothly?
Over the past 48 hours, it averaged 236 server fps, with a minimum of 78. Buildings, deployables and other world objects pushed the entity count as high as 224,329. The peak memory usage was 4,107 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does ER Test server 2 run?
On ER Test server 2, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is ER Test server 2 located?
For ER Test server 2, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 23.109.45.243:25576.
Tags, lists
Which When Is Wipe lists include ER Test server 2? And filters?
The When Is Wipe lists ER Test server 2 fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ER Test server 2 mean?
These are the tags ER Test server 2 publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp500 (Max players): The server holds 500 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does ER Test server 2 enforce? And settings?
The name of ER Test server 2 does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does ER Test server 2 run?
ER Test server 2 runs a procedural map of size 4,500 with seed 129071275, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
How to join
How do I join ER Test server 2?
Open Rust, press F1, and type client.connect 23.109.45.243:25576 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp500- Max players The server holds 500 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.