Rust Dev Server
23.109.63.157:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:44 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust Dev Server?
The current population of Rust Dev Server is 0 out of 50 slots. The past seven days show 0 players on average and 2 at peak. The busiest time in the last 48 hours was 11:00 UTC, when the average was 2 players.
How does Rust Dev Server rank against other Rust servers?
For player hours in the last seven days, Rust Dev Server holds rank #4,627 and is in the top 21% of all ranked servers.
Wipe schedule
What does wipe day look like on Rust Dev Server?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Rust Dev Server?
The rhythm of Rust Dev Server cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 11 days 14 hours ago the current world was made.
Server details
Is Rust Dev Server online, and how reliable is it?
Rust Dev Server is online at the moment. It reports an uptime that puts the last restart at about 11 days 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Rust Dev Server: does it run smoothly?
The last 48 hours saw an average of 232 server fps and a low of 203. At its peak it held 9,717 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 1,454 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Rust Dev Server run?
On Rust Dev Server, the Rust version is network protocol 2634 and build 166586 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Dev Server located?
For Rust Dev Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 23.109.63.157:28080 is its address.
Lists and tags
Which When Is Wipe lists include Rust Dev Server? And filters?
Best modded Rust servers are the When Is Wipe lists that Rust Dev Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Dev Server mean?
These are the tags Rust Dev Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Rust Dev Server enforce? And settings?
Rust Dev Server's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is off.
Which map does Rust Dev Server run?
Rust Dev Server runs a procedural map of size 1,500 with seed 289356, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Rust Dev Server?
Press F1 in Rust and enter client.connect 23.109.63.157:28080 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166586- Build This server runs build 166586.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.