Server Has Moved!
23.27.211.226:28018 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC 6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC 8d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC 11d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC 13d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC 13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC 14d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC 16d ago | 1 +1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Server Has Moved!?
0 players are on Server Has Moved! right now. For the last seven days the mean was 0 players; the highest count was 2. In the last 48 hours, 07:00 UTC drew the highest average: 1 players.
How does Server Has Moved! rank against other Rust servers?
Over the last seven days, Server Has Moved! is #11,527 for player hours, placing it in the top 52% of ranked servers globally.
Wipe schedule
What does wipe day look like on Server Has Moved!?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe the crowd peaks, and 1 more wait in the queue. Half that peak or more was held until the next wipe in 50% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on Server Has Moved!?
With no regular pattern, Server Has Moved! wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 11 days.
Server details
Is Server Has Moved! online, and how reliable is it?
Server Has Moved! is online at the moment. The uptime it reports indicates a restart about 20 minutes ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Server Has Moved!: does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. Buildings, deployables and other world objects pushed the entity count as high as 8,341. Memory use reached 3,360 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Server Has Moved! run?
Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Server Has Moved! located?
No region is published by Server Has Moved!. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 23.27.211.226:28018.
Lists and tags
Which When Is Wipe lists include Server Has Moved!? And filters?
Best modded Rust servers are the When Is Wipe lists that Server Has Moved! fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Server Has Moved! mean?
These are the tags Server Has Moved! publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Capacity is 0 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server runs Carbon for plugins. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Server Has Moved! enforce? And settings?
No gather rate appears in Server Has Moved!'s name. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. The server has VAC, Valve's anti-cheat, on.
Which map does Server Has Moved! run?
A procedural map, size 4,000 with seed 2098159377, is used by Server Has Moved!; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
Join
How do I join Server Has Moved!?
Press F1 in Rust and enter client.connect 23.27.211.226:28018 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/koalakopters.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp0- Max players Capacity is 0 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.