FaceFirst Events|SkillTree|NPCRaids
24.156.98.17:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 12
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:54 UTC 11d ago | 2 | – | running | 0 |
| Fri 18 Sep, 06:07 UTC 25d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is FaceFirst Events|SkillTree|NPCRaids?
FaceFirst Events|SkillTree|NPCRaids is holding 0 of its 100 slots at the moment. The past seven days show 0 players on average and 2 at peak. In the last 48 hours, 20:00 UTC drew the highest average: 2 players.
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
For player hours in the last seven days, FaceFirst Events|SkillTree|NPCRaids holds rank #5,379 and is in the top 24% of all ranked servers.
Wipe times
What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?
At their busiest, its recent wipes drew 2 players on average. The crowd reaches its peak 47 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 12.
What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?
Too few wipes are on record for FaceFirst Events|SkillTree|NPCRaids to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days 23 hours ago the current world was made.
Server
Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?
Right now FaceFirst Events|SkillTree|NPCRaids is up and online. It reports an uptime that puts the last restart at about 13 hours ago. In the last 7 full days, it was up for 143 of 168 hours, or 85% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of FaceFirst Events|SkillTree|NPCRaids: does it run smoothly?
In the last 48 hours, average server fps was 103, and it never dropped below 6. The highest entity count was 117,434, including buildings, deployables and everything else. Memory use reached 4,433 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?
Rust network protocol 2634 and build 167781 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game, so the protocol matches when you join.
Where is FaceFirst Events|SkillTree|NPCRaids located?
For FaceFirst Events|SkillTree|NPCRaids, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 24.156.98.17:28015 is its address.
Tags, lists
Which When Is Wipe lists include FaceFirst Events|SkillTree|NPCRaids? And filters?
These When Is Wipe lists include FaceFirst Events|SkillTree|NPCRaids: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
The game's server browser reads the tags FaceFirst Events|SkillTree|NPCRaids publishes: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^p (PvE): No player combat here; the world provides the danger; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does FaceFirst Events|SkillTree|NPCRaids enforce? And settings?
FaceFirst Events|SkillTree|NPCRaids's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does FaceFirst Events|SkillTree|NPCRaids run?
A procedural map, size 4,250 with seed 2034431724, is used by FaceFirst Events|SkillTree|NPCRaids; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join FaceFirst Events|SkillTree|NPCRaids?
Press F1 in Rust and enter client.connect 24.156.98.17:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://facefirstgaming.com.
Server tags
Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Slot count: 100.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.