Dying Light PvE
NA 24.66.56.92:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.6 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC 10h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC 12d ago | 2 | held half | 11.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Dying Light PvE?
Dying Light PvE is holding 1 of its 50 slots at the moment. For the last seven days the mean was 1 players; the highest count was 2. The busiest time in the last 48 hours was 18:00 UTC, when the average was 1 players.
How does Dying Light PvE rank against other Rust servers?
For player hours in the last seven days, Dying Light PvE holds rank #5,893 worldwide, #980 in North America, and is in the top 26% of all ranked servers.
Wipe times
What does wipe day look like on Dying Light PvE?
Its recent wipes drew an average busiest crowd of 2 players. On the latest wipe, 38 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Dying Light PvE?
The rhythm of Dying Light PvE cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 10 hours ago the current world was made.
Server details
Is Dying Light PvE online, and how reliable is it?
Live status for Dying Light PvE: online. It reports an uptime that puts the last restart at about 5 hours ago. In the last 7 full days, it was up for 37 of 168 hours, or 22% of the time. The earliest record When Is Wipe has is 15 September 2026.
Performance of Dying Light PvE: does it run smoothly?
The last 48 hours saw an average of 80 server fps and a low of 13. The highest entity count was 83,667, including buildings, deployables and everything else. The peak memory usage was 2,906 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Dying Light PvE run?
On Dying Light PvE, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Dying Light PvE located?
With its NA tag, Dying Light PvE lists itself in North America. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 24.66.56.92:28015 is its address.
Lists and tags
Which When Is Wipe lists include Dying Light PvE? And filters?
These When Is Wipe lists include Dying Light PvE: Best modded Rust servers, Rust build and creative servers, Rust creative servers, Best Rust PvE servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Dying Light PvE mean?
gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^c (Creative): Build without gathering in this creative sandbox; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is the browser category for this server are the tags Dying Light PvE publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Dying Light PvE enforce? And settings?
No gather rate appears in Dying Light PvE's name. With the default limit, groups are limited to 8 players. The game mode for this server is build & creative, no gathering: sandbox building only. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does Dying Light PvE run?
A procedural map, size 3,500 with seed 352165132, is used by Dying Light PvE; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
How to join
How do I join Dying Light PvE?
Open Rust, press F1, and type client.connect 24.66.56.92:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Gameplay
^c- Creative Build without gathering in this creative sandbox.
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Region
NA- North America North America is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.