New mod to test
31.57.151.133:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC 3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC 10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC 17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is New mod to test?
New mod to test is holding 0 of its 50 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1.
How does New mod to test rank against other Rust servers?
Over the last seven days, New mod to test is #15,277 for player hours, placing it in the top 68% of ranked servers globally.
Wipe times
What does wipe day look like on New mod to test?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on New mod to test?
There is no next wipe to predict for New mod to test because it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 3 days 20 hours.
Server
Is New mod to test online, and how reliable is it?
Live status for New mod to test: online. Based on reported uptime, the last restart was roughly 4 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 19 September 2026.
Performance of New mod to test: does it run smoothly?
Over the past 48 hours, it averaged 140 server fps, with a minimum of 140. At its peak it held 7,948 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,153 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does New mod to test run?
Rust network protocol 2634 and build 167781 on Linux is what New mod to test runs. Joining needs the same protocol version; Steam handles that update for you.
Where is New mod to test located?
No region is published by New mod to test. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 31.57.151.133:28015 is its address.
Tags, lists
Which When Is Wipe lists include New mod to test? And filters?
Best modded Rust servers are the When Is Wipe lists that New mod to test fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on New mod to test mean?
The game's server browser reads the tags New mod to test publishes: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does New mod to test enforce? And settings?
No gather rate appears in New mod to test's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does New mod to test run?
New mod to test runs a procedural map of size 1,000 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
Join
How do I join New mod to test?
Press F1 in Rust and enter client.connect 31.57.151.133:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.