RedLava.World | Rust
EU 37.221.93.134:29015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 05:48 UTC 6d ago | 1 | – | running | 0 |
| Mon 5 Oct, 00:35 UTC 9d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC 9d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RedLava.World | Rust?
0 of 50 slots on RedLava.World | Rust are filled right now. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 15:00 UTC drew the highest average: 1 players.
How does RedLava.World | Rust rank against other Rust servers?
For player hours in the last seven days, RedLava.World | Rust holds rank #7,131 worldwide, #1,949 in Europe, and is in the top 32% of all ranked servers.
Wipe times
What does wipe day look like on RedLava.World | Rust?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 4 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on RedLava.World | Rust?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 5 days 23 hours is how long the present world has lasted.
Server details
Is RedLava.World | Rust online, and how reliable is it?
Live status for RedLava.World | Rust: online. The uptime it reports indicates a restart about 5 hours ago. 139 of 168 hours were online in the last 7 full days, 83% uptime. When Is Wipe has tracked it since 4 October 2026.
Performance of RedLava.World | Rust: does it run smoothly?
Over the past 48 hours, it averaged 61 server fps, with a minimum of 45. At its peak it held 140,557 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 3,441 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 167781 on Linux is what RedLava.World | Rust runs. Steam updates your game, so the protocol matches when you join.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 37.221.93.134:29015 is its address.
Lists and tags
Which When Is Wipe lists include RedLava.World | Rust? And filters?
These When Is Wipe lists include RedLava.World | Rust: EU Rust servers, Community Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; EU (Europe): The server browser files it under Europe. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does RedLava.World | Rust enforce? And settings?
No gather rate appears in RedLava.World | Rust's name. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. PvP and raiding are enabled. This is a community server, in the Community list. Vanilla is in the name: this server runs the game unchanged, with no modified rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does RedLava.World | Rust run?
The map on RedLava.World | Rust is procedural, size 4,500, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
How to join
How do I join RedLava.World | Rust?
Press F1 in Rust and enter client.connect 37.221.93.134:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://redlava.world/rust is its site.
Server tags
Published as mp50,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Region
EU- Europe The server browser files it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.