Lizard Gaming|Vanilla|Weekly
38.46.218.27:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Lizard Gaming|Vanilla|Weekly?
The current population of Lizard Gaming|Vanilla|Weekly is 0 out of 150 slots. Averaged over the past week: 0 players.
How does Lizard Gaming|Vanilla|Weekly rank against other Rust servers?
By player hours over the last seven days, Lizard Gaming|Vanilla|Weekly ranks #15,913 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on Lizard Gaming|Vanilla|Weekly?
Too few wipes are on record for Lizard Gaming|Vanilla|Weekly to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 20 days 12 hours ago the current world was made.
Server details
Is Lizard Gaming|Vanilla|Weekly online, and how reliable is it?
Live status for Lizard Gaming|Vanilla|Weekly: online. The uptime it reports indicates a restart about 16 days 16 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 24 September 2026.
Performance of Lizard Gaming|Vanilla|Weekly: does it run smoothly?
In the last 48 hours, average server fps was 214, and it never dropped below 203. The highest entity count was 77,206, including buildings, deployables and everything else. The peak memory usage was 5,107 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Lizard Gaming|Vanilla|Weekly run?
Rust network protocol 2633 and build 165217 on Linux is what Lizard Gaming|Vanilla|Weekly runs. Steam updates your game, so the protocol matches when you join.
Where is Lizard Gaming|Vanilla|Weekly located?
There is no region published for Lizard Gaming|Vanilla|Weekly. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 38.46.218.27:28015.
Lists and tags
Which When Is Wipe lists include Lizard Gaming|Vanilla|Weekly? And filters?
The When Is Wipe lists Lizard Gaming|Vanilla|Weekly fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Lizard Gaming|Vanilla|Weekly mean?
The game's server browser reads the tags Lizard Gaming|Vanilla|Weekly publishes: gmrust (Game mode): Standard survival is the game mode; mp150 (Max players): The server holds 150 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Lizard Gaming|Vanilla|Weekly enforce? And settings?
No gather rate appears in Lizard Gaming|Vanilla|Weekly's name. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is on.
Which map does Lizard Gaming|Vanilla|Weekly run?
Lizard Gaming|Vanilla|Weekly runs a procedural map of size 3,750 with seed 897658, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Lizard Gaming|Vanilla|Weekly?
Open Rust, press F1, and type client.connect 38.46.218.27:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp150- Max players The server holds 150 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build This server runs build 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.